Dec 29, 2007, 12:22 AM // 00:22
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#1
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Jungle Guide
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Advantages of primary Rt?
Other than being able to put points into spawning power and using rt-specific runes/insignias, is there a big advantage to being a primary ritualist over a secondary one?
I suppose, in another way, my question is, is spawning power a good enough primary-only attribute? Is it as useful or as good as, say, soul reaping, leadership, etc?
Thank you.
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Dec 29, 2007, 12:32 AM // 00:32
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#2
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Spawning power is the worst primary attribute without question. Most common builds only throw spare points in it. Still, if you want to use mostly rit skills, you may as well play as a rit.
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Dec 29, 2007, 01:15 AM // 01:15
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#3
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Frost Gate Guardian
Join Date: Mar 2007
Guild: CBE
Profession: Mo/
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Absolutely not D:, unless of course 2 seconds on a weapon spell matters that much to you.
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Dec 29, 2007, 01:36 AM // 01:36
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#4
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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The advantage that Rits have is that their primary - Spawning Power - is both completely useless for the majority of builds; and doesn't really have many worthwhile skills too.
You can happily spec 12/12 in whatever attributes you feel (generally, Channel/Resto) and know you're not gimping yourself.
And having a split Channeler/Restorer is a strong enough character to warrant his place in a team.
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Dec 29, 2007, 01:50 AM // 01:50
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#5
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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Spawning is good for a spirit spammer and......umm..........yeah......
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Dec 29, 2007, 02:08 AM // 02:08
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#6
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Wilds Pathfinder
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advantage of primary rit is that spawning is for the most part, completely useless, which allows you to fully spec into 2 attributes.
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Dec 29, 2007, 02:36 AM // 02:36
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#7
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Jungle Guide
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Well... that's a relief! lol!
Anyway, I have messed around w/ being a rt as my secondary, but after trying some channeling/restoration builds on Razah and Xandra, I was impressed.
I'm debating, though, just taking my ranger, making her a rt secondary, and basically going the now-trite splinter-barrager. I have this 1 character slot left and it's burning a hole in my pocket! Argh!!!
Thanks guys!
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Dec 29, 2007, 03:20 AM // 03:20
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#8
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Because you can get 14 points in some rit skills?
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Dec 29, 2007, 03:23 AM // 03:23
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#9
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Wilds Pathfinder
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Quote:
Originally Posted by Winterclaw
Because you can get 14 points in some rit skills?
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Quote:
Originally Posted by Biostem
Other than being able to put points into spawning power and using rt-specific runes/insignias
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Reading ftw.
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Dec 29, 2007, 03:39 AM // 03:39
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#10
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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Because if you have a Rt primary my warmonglers lasts longer
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Dec 29, 2007, 04:50 AM // 04:50
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#11
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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I guess no one likes [skill]Spirit's Strength[/skill] since no one is mentioning it. =\
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Dec 29, 2007, 04:51 AM // 04:51
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#12
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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Quote:
Originally Posted by Biostem
I'm debating, though, just taking my ranger, making her a rt secondary, and basically going the now-trite splinter-barrager. I have this 1 character slot left and it's burning a hole in my pocket! Argh!!!
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Well, I'm glad you're impressed, but...what?
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Dec 29, 2007, 05:21 AM // 05:21
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#13
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Nightow
I guess no one likes [skill]Spirit's Strength[/skill] since no one is mentioning it. =\
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It's a good skill, but the actual effect of spawning power is still crap.
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Dec 29, 2007, 05:42 AM // 05:42
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#14
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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SS builds are alright, but the majority of skills in Spawning revolve around spirits so they're crap.
A weapon spell spammer could invest in Spawning, but it's not the best skill bar to play.
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Dec 29, 2007, 05:54 AM // 05:54
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#15
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Quote:
Originally Posted by Chicken Ftw
Reading ftw.
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Bah. Anyways, there isn't much of a reason to go Rit as a primary. The only reason I have one is I like the looks of the females.
Is Spirit's Strength actually any good? Just looks like an elite version of the conjure spells els have.
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Dec 29, 2007, 03:10 PM // 15:10
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#16
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Frost Gate Guardian
Join Date: Nov 2006
Profession: Rt/
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Quote:
Originally Posted by Winterclaw
Bah. Anyways, there isn't much of a reason to go Rit as a primary. The only reason I have one is I like the looks of the females.
Is Spirit's Strength actually any good? Just looks like an elite version of the conjure spells els have.
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Spirit's Strength is good in that its fun to play. The damage output is decent as well. It allows you to run as any of the melee classes for a change of pace, but it is recommended you use Ghost Forge Insignias if you are going to be in a melee position for any length of time. While its not recommended, a rit can be the group's warrior/tank if set up right. This is in pve of course.
The main reason to play a rit is the ability to play as just about any of the other classes. You are not locked into a certain set of play styles. If you want to run as you healer, you can. If you want to melee beside the warriors, you can (up to a point).
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Dec 29, 2007, 03:38 PM // 15:38
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#17
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Krytan Explorer
Join Date: Jul 2006
Location: Manchester, UK
Guild: The Sapphire Rose [TSR]
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Advantage of a Rt primary? 16 Channeling i'd say. [skill]splinter weapon[/skill][skill]ancestors' rage[/skill] and [skill]spirit rift[/skill] do a crap load more damage at lvl16 than lvl12. And as others have said you can spec fully into 2 functional attribute lines without really missing your primary attribute. Can you imagine a MM without high SR? A fire nuker without high ES? Just doesn't work yet a Rt can spec into both Channeling and Restoration to become one helluva good support character.
And as far as [skill]spirit's strength[/skill] is concerned, it's kinda funny to wand targets for 60+ damage . And as a Rt/A it's nice to kill things in seconds, faster than most sins do, hehe.
Last edited by BigDave; Dec 29, 2007 at 03:41 PM // 15:41..
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Dec 29, 2007, 03:44 PM // 15:44
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#18
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Desert Nomad
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Quote:
Originally Posted by BigDave
Advantage of a Rt primary? 16 Channeling i'd say. [skill]splinter weapon[/skill][skill]ancestors' rage[/skill] and [skill]spirit rift[/skill] do a crap load more damage at lvl16 than lvl12. And as others have said you can spec fully into 2 functional attribute lines without really missing your primary attribute. Can you imagine a MM without high SR? A fire nuker without high ES? Just doesn't work yet a Rt can spec into both Channeling and Restoration to become one helluva good support character.
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- run 14 channeling ...
- you say SP sucks, however that doesn't make a rit good ...
Using Me/Rt with a few points in fast casting does the jame job as a pure ritualist, however with faster casting. N/Rt with same skills is just free energy management, etcetera.
Only benefit is: it stays a ritualist, If you're yousing N/Rt rit for the e-management, you can't use expel hexes with it. If you're using Me/Rt for the fast casting, you can't take spirit bond with it as pre-prot.
Ritualist primary gives you the versatility you need on a char.
I like playing my ritualist, however when I need a ritualist hero, I prefer to take gwen or olias.
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Dec 29, 2007, 03:49 PM // 15:49
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#19
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Krytan Explorer
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12 Channeling
12 Protection
Helps the monks, adds damage, e-management.
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Dec 29, 2007, 06:41 PM // 18:41
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#20
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Krytan Explorer
Join Date: Nov 2007
Location: Holland
Profession: Rt/
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If Spirit Spammer wasn't so broken these days this discussion woudn't be needed...
Altough I still like it.....
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